Designcommunication (de.co method)

Designcommunication (de.co method) hero image

Designcommunication is a method developed in Hungary, which is basically an open problem-solving approach, which can be applied in any problem-solving situation, which does not define the task as a problem but as a possibility, it is a design approach and methodology for  creative, problem-solving, sustainability-focused education that assumes active, problem-solving behaviour. The workshop "I'm going to improve my home" (2.5 hour session) based on this method was tested in an action research among primary school students aged 10-12 in 2019-2020.

Design communication is an open problem-solving method developed in Hungary. It can be applied in any situation, where the task is defined not as a problem but a possibility; it is a design approach and methodology for creative, problem-solving, sustainability-focused education that assumes active, problem-solving behaviour. A workshop titled "I'm going to improve my home" based on this method was tested through an action research among primary school students aged 10-12 in 2019-2020. This project targets the early development of entrepreneurial attitudes, creativity, and problem-solving skills through immersing students in real-world challenges, encouraging them to ideate, collaborate, and implement innovative solutions.

Key Activities and Student Experience

The project involves a hands-on workshop of 2.5 hours where primary school students engage in collaborative tasks that mirror entrepreneurial processes. Activities include brainstorming sessions, prototyping, and presenting solutions to authentic problems. Students work in diverse teams, experience role rotation, and receive continuous feedback from peers and facilitators. These activities are designed to stimulate creative thinking, resilience, and adaptability. The student experience is characterised by high engagement, ownership of learning, and the opportunity to see the tangible impact of their ideas. Through iterative cycles of creation and reflection, students internalise the value of experimentation and learn to navigate both success and failure constructively.

Program Features and Pedagogical Principles

The project is grounded in constructivist and experiential learning principles, emphasising active participation and real-world relevance. Key features include interdisciplinary integration, where elements of design, communication, and entrepreneurship are woven together. The pedagogical approach prioritises student agency, encouraging learners to take initiative and make decisions throughout the project. Facilitators act as mentors rather than traditional instructors, guiding students through inquiry-based learning processes. The project also incorporates reflective practices, enabling students to assess their growth in entrepreneurial competence and adapt their approaches accordingly. Inclusivity and differentiation are embedded, ensuring that activities are accessible and challenging for all participants.

Methodology and Structure The methodology is built upon design communication frameworks, combining structured guidance with open-ended exploration. The project unfolds in several phases: initial sensitisation to entrepreneurial concepts, collaborative problem identification, ideation and prototyping, and final presentation of solutions. Each phase is supported by targeted scaffolding, such as visual aids, storytelling, and peer critique, which facilitate deeper understanding and skill acquisition. The structure allows for flexibility, adapting to the specific needs and interests of student groups. Continuous assessment is embedded, focusing on both process and outcomes, and emphasising the development of transversal skills such as teamwork, communication, and critical thinking.

Similar practices

Podnikavost.cz

Main target
ISCED level 2
Teaching methods
Learning-by-doing methodology
Project-based learning
Study design
Experiential-based learning
Design thinking
Competition
Entrepreneurship lessons
Debates
Brainstorming
Available Materials and Resources
Textbooks
Educational Videos
Other Resources
Learn more

Is the Forester the Lord of the Forest?

Main target
ISCED level 1
Teaching methods
Experiential-based learning
Problem-based learning
Debates
Brainstorming
Available Materials and Resources
Other Resources
Learn more

Financial Troubles of Ota Negramota

Main target
ISCED level 2
Teaching methods
Case study
Experiential-based learning
Competition
Entrepreneurship lessons
Debates
Brainstorming
Available Materials and Resources
Educational Videos
Other Resources
Learn more
Skip to content